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The falconeer trophy guide
The falconeer trophy guide










the falconeer trophy guide

While I can whinge and moan about this and that, what I have no right to complain about is the game’s world. Simple and effective, if a little too ordinary I’m flying atop a great big falcon, after all, why not incorporate some of that majestic create into the combat? I’d have liked the mounts to have had a bit more presence during combat, rather than just being a means to get around. The combat isn’t half bad, though, and I found that it worked really well with a very simple set-up – point your bird’s cursor in the general direction of the enemy and pull the trigger. I died so many times on this mission and it was a real slog to redo it again and again, mainly because of the pointless escort at the start. There was one particular mission in Chapter 3 where I had to escort a ship ( which was boring) and then battle enemies while protecting a key. This is especially annoying with the multi-part missions.

the falconeer trophy guide

Something that really got me frustrated was the lack of mid-mission checkpoints, meaning that if you fail a mission, you’re doing it all over again. For a game that’s so unique and against the norm with its setting, it sticks to the familiar far too much. Most of your time in the story is going from mission to mission, escorting a ship through treacherous territory retrieving an item from a lost temple raiding an opposing faction – it’s a familiar loop and that loop is short.












The falconeer trophy guide