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Angband stats
Angband stats





angband stats

The first version of Angband was created by Alex Cutler and Andy Astrand at the University of Warwick in 1990. The levels are procedurally generated, allowing for a unique game in every play. Although Angband records the player's progress to a save file, it does not allow one to resume a saved game in which the player character has already been beaten. The player has a certain amount of health points. Īngband gameplay emphasises combat and careful resource management. The player also meets characters and finds artifacts from Tolkien's legendarium. With the help of found objects and enchantments, the player's attack and defense power increases, and can even neutralise specific attacks. Once in the maze-like fortress, the player encounters traps, monsters, equipment, and hidden doors. The player begins in a town where they can buy equipment before beginning the descent. The game is reputed to be extremely difficult. Will you use your precious SPs for a big fight, or to create some food for later, or to identify the items you found, or.The goal of Angband is to survive 100 floor levels of the fortress Angband in order to defeat Morgoth. Lots of interesting resource allocation issues because your SPs only regenerate when you go downstairs.

angband stats

No more 'all endgame characters look the same'.ħ. Having nine stats is cool especially when you can decide which ones to raise. No more boring stat gain period - your stats increase throughout the entire game without needing to collect potions.Ħ.

angband stats

No more warriors wielding whips - go for a heavy weapon to do more damage (if your Strength is high enough).ĥ. Many of the problems which make normal Ironman games very challenging are fixed in Ironband (for example, stat drain is a problem but not a huge one, and spellbooks are more resistant to fire).Ĥ. 'Too much junk' is pretty much fixed (with changes to item probabilities, all characters able to use all items, some crap items removed, changes to identification, etc - and with no shops you need to keep a lot more of the stuff you find!)ģ. No more 'game of shopping' - you never need to pick stuff up just to sell it.Ģ. Wands and magical talismans can help, as can some rare magic items.ġ. This causes some interesting tactical play.

angband stats

You only get your SP back when you go down stairs. However the downside is that SP do not regenerate naturally. You will notice you have quite a few SP and spells are cheap. The other stats are Strength, Dexterity, Constitution, Agility, Stealth, Perception and Luck. You can specialise by raising the appropriate stats (e.g. There are no classes in Ironband - all characters can fight, shoot, sneak and cast spells. You will have to pick up all your supplies in the dungeon. You start in the dungeon and can never get back to town to go shopping. You may also like to post character dumps at, or discuss the game on the oook forums or on the newsgroup.Īs the name implies, Ironband is an ironman game. You can send Antoine feedback (comments, suggestions or bug reports) at. The mission is to descend to the 50th level of the dungeon and defeat The Witch-King of Angmar. Ironband is a variant of NPPAngband (by Jeff Greene and Diego Gonzalez), which in turn is a variant of Angband. IronBand is an Angband variant by Antoine that is based on ironman-style play.







Angband stats